GTA VI targets 30 fps, with PSSR only on PS5 Pro
Rockstar spelled out how the game will run: 30 frames per second on consoles, ray-traced shadows only on PS5 Pro, and Xbox One by cloud.
Grand Theft Auto VI will run at 30 frames per second on consoles. Rockstar Games confirmed it Tuesday in its pre-load announcement, the first time it has said how the game plays on each platform.
The studio says it built the game from scratch for current-generation hardware and is aiming for "30 frames per second" on both console families. It gave no resolution and no 60 fps mode.
Only the PS5 Pro gets extras: PlayStation Spectral Super Resolution (PSSR), an upscaler that sharpens the image, and ray-traced shadows. The standard PS5 keeps DualSense haptics, Tempest 3D audio and shorter load times.
On Xbox, the game ships on Series X|S and also comes to Xbox Cloud Gaming. There, including for anyone still on an Xbox One, it will use the graphics settings of the Series S. Rockstar warns that an internet connection can affect performance. Remote Play works on PlayStation and Xbox.
| Platform | What it offers |
|---|---|
| PS5 | 30 fps, DualSense haptics, Tempest 3D Audio |
| PS5 Pro | Everything on PS5, plus PSSR and ray-traced shadows |
| Xbox Series X|S | 30 fps; also by cloud |
| Xbox One | Xbox Cloud Gaming only |
Fuente: Rockstar Games
Pre-loading needs up to 212 GB of free space, according to Rockstar's support guide, and is open to anyone who reserved the digital edition.
The game launches Nov. 19 on PS5 and Xbox Series X|S, nine days after pre-loading opened.



